@startuml
sprite $settings_cell [48x48/16] {
00000000000001AFFFFFFFFFFFFFFFFFFA10000000000000
0000000000001EFFFFFFFFFFFFFFFFFFFFE1000000000000
000000000000AFFFFFFFFFFFFFFFFFFFFFFA000000000000
000000000000FFFFFFFFFFFFFFFFFFFFFFFE000000000000
000000000000FFFFFFFFFFFFFFFFFFFFFFFF000000000000
000000000000FFFFFFFFFFFFFFFFFFFFFFFF000000000000
000000000000FFFFFFFFFFFFFFFFFFFFFFFF000000000000
000000000000FFFFFFFFFFFFFFFFFFFFFFFF000000000000
000000000000FFFF0000000000000000FFFF000000000000
000000000000FFFF0000000000000000FFFF000000000000
000000000000FFFF0000000000000000FFFF000000000000
000000000000FFFF0000000000000000FFFF000000000000
000000000000FFFF0000000000000000FFFF000000000000
000000000000FFFF0000000000000000FFFF000000000000
000000000000FFFF0000000000000000FFFF000000000000
000000000000FFFF0000000000000000FFFF000000000000
000000000000FFFF0000000000000000FFFF000000000000
000000000000FFFF0000000000000000FFFF000000000000
000000000000FFFF0000000000000000FFFF000000000000
000000000000FFFF0000000000000000FFFF000000000000
000000000000FFFF0000000000000000FFFF000000000000
000000000000FFFF0000000000000000FFFF000000000000
000000000000FFFF0000000000000000FFFF000000000000
000000000000FFFF0000000000000000FFFF000000000000
000000000000FFFF0000000000000000FFFF000000000000
000000000000FFFF0000000000000000FFFF000000000000
000000000000FFFF0000000000000000FFFF000000000000
000000000000FFFF0000000000000000FFFF000000000000
000000000000FFFF0000000000000000FFFF000000000000
000000000000FFFF0000000000000000FFFF000000000000
000000000000FFFF0000000000000000FFFF000000000000
000000000000FFFF0000000000000000FFFF000000000000
000000000000FFFFFFFFFFFFFFFFFFFFFFFF000000000000
000000000000FFFFFFFFFFFFFFFFFFFFFFFF000000000000
000000000000FFFFFFFFFFFFFFFFFFFFFFFF000000000000
000000000000FFFFFFFFFFFFFFFFFFFFFFFF000000000000
000000000000FFFFFFFFFFFFFFFFFFFFFFFF000000000000
000000000000AFFFFFFFFFFFFFFFFFFFFFFA000000000000
0000000000001EFFFFFFFFFFFFFFFFFFFFE1000000000000
00000000000001AFFFFFFFFFFFFFFFFFFA10000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
00000000000000FFFF0000FFFF0000FFFF00000000000000
00000000000000FFFF0000FFFF0000FFFF00000000000000
00000000000000FFFF0000FFFF0000FFFF00000000000000
00000000000000FFFF0000FFFF0000FFFF00000000000000
}


!define MATERIAL_SETTINGS_CELL(_alias) ENTITY(rectangle,black,settings_cell,_alias,MATERIAL SETTINGS_CELL)
!define MATERIAL_SETTINGS_CELL(_alias, _label) ENTITY(rectangle,black,settings_cell,_label, _alias,MATERIAL SETTINGS_CELL)
!define MATERIAL_SETTINGS_CELL(_alias, _label, _shape) ENTITY(_shape,black,settings_cell,_label, _alias,MATERIAL SETTINGS_CELL)
!define MATERIAL_SETTINGS_CELL(_alias, _label, _shape, _color) ENTITY(_shape,_color,settings_cell,_label, _alias,MATERIAL SETTINGS_CELL)
skinparam folderBackgroundColor<<MATERIAL SETTINGS_CELL>> White
@enduml